![]() If all of this is too complicated for you but you still want your run to be verified, just contact us on the discord and send us the original video recording, we can do that for you. Note that this time can vary significantly depending on your setup. It should be around 23 seconds faster than the RTA timing. If you're done and everything went right, you should now have your frame perfect time for loadless. Repeat this process for all of the levels. Go ahead and delete the cut out segment (should be around 5 seconds long) and then grab the rest of the video which is to the right, if not automatically, and connect it to the cut segment. Now your video file should have a passage in between that can be deleted. ![]() Cut the segment just left from this very frame. The first frame where it has gained its full square size again is the first frame that is NOT cut away. You will see that it flies "into the ground" for a few frames and emerges out of it again. The last frame of the to be cut segment is the one where the avatar is not fully landed on the ground yet. It either looks like this for all of the levels Depending on the framerate you recorded, it could look slightly differently. Cut the video file on the left end of that frame. The first frame of the segment to be cut out is the one where the hub orb disappears. Now for loadless, you need to cut out the loading times which happen after orb activations from the hub until you land on the ground for the level and can move again. Cut away everything that appears after this frame.Īfter you've done these two things, you've gotten your exact RTA time. The time of this frame is to be included to the video. This is the very last image your video must include. Last frame image (of course, the direction of the last shot can vary. Cut away everything that is before this frame. If two frames look like the same, use the first one. This is the very first frame your video inside of the editor must have. These reference images are subject to change, the autosplitter has the final say here. It is important now that you know which framerate you recorded in! The next steps will describe the retiming steps for both 30 and 60fps. Once you prepared the session and loaded the video file into it, you can proceed. Using Windows Movie Maker or iMovie ¤might¤ work if you edit your original local recorded video and not rip it from twitch/youtube yourself.¤ Any program you have for video editing will do, I even use my DAW (Digital Audio Workstation, so not primarily for video) for timing.¤¤ Be sure that you have set the grid to your recorded framerate, which should be either 30 or 60fps. You need to get yourself some software for frame perfect video editing. The next steps will describe the retiming steps for both 30 and 60fps, so be sure you know which method you will need to use! ![]() If, however, you play on console or did a run without knowing of the aforementioned methods, here's a way to determine the loadless time without these tools from your run video.īefore everything else, it is important now that you know which framerate you recorded in. The easiest way of finding out your loadless time is either using the auto splitter for Livesplit (Windows only) or the ingame timer mod (Windows/Mac/Linux).
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